1/17/2023 0 Comments Enemy territory quake wars mods![]() We were hoping to include a way pointing system that would be tied in with the limbo menu. We felt that the nature of the game could take on a more tactical role, and while the mod may have a lot of open ended action, it’s probably best played when you coordinate with all of your team members. Lastly we wanted to develop a commander type role for fireteam leaders. Other features from ETQW such as vehicles, capturable spawn points, XP system, and deployable turrets could be included as well. There were actually many gameplay elements from ETQW which we believe would work well with our mod, like the objective-based gameplay. Our other objective was to expand on those core concepts and develop a more robust experience around them. There have been other titles that have utilized these ideas in various forms, but really haven’t brought it all together in quite the fashion that we think is best. Our vision for Tribal Wars was to assemble a product that draws on some gameplay elements like jetpack flight, and sliding across terrain as a primary means of movement, as well as having missile type projectiles for most of the weapons. ![]() ![]() What was your original vision for Tribal Wars?
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